Basically, I`m throwing out the question `When is such violence justified?` To get that question to touch the audience physically and directly - that`s what my goal is. In the experience of watching my film, I don`t want the viewer to stop at the mental o...
When I was about to start Oldboy I was somewhat concerned about making two films on vengeance back to back. I even thought about refusing the project but my wife convinced me to by saying, `If the story`s interesting, isn`t that all that matters?` Then re...
In my films, I focus on pain and fear. The fear just before an act of violence and the pain after. This applies to the perpetrators as well as the victims.
I can see why my films remind people of computer games, but I`ve never played one. Actually, I was approached by a Japanese designer of a PlayStation game called Metal Gear Solid. When I met him, I found that there was nothing really to talk about. But I ...